Rugby is hard to translate into a video game. There are complex laws that change regularly, big collisions and countless tactical possibilities. It is a liquid, spontaneous game that looks different with every game. No wonder so that so many video game developers have stayed away from the sport – so far.
Rugby 22 by Ego Software, which comes to the shelves today, is a declaration of love with modern rugby on paper – there are options to make the tactical outfit of your team, there is a new focus on the kick on the field and there is A distinct attempt to promote running rugby. However, if you actually sit down to play rugby 22, all these points that make up the basic principles of modern rugby. It quickly becomes clear that this game was made by rugby fans for rugby fans, but not that is after whom we cry for years.
Although it is worth saying that Rugby 22 is an improvement over Eros Last game, rugby 20, it still leaves much to be desired. His control scheme with which they are not completely familiar – not even in the special tutorial of the game – is too complicated and lets them down in decisive moments. I have invested in the game on the Xbox Series X | S and PlayStation 5 for about 12 hours in the game, and although I played the tutorial three times, I needed about two attempts – and an online game with a friend – to train it How Shaka works.
The tutorial should lead you through the basics of the rugby, as your first training session would do. You learn how to make both short and long passports, how to throw players in a crowd on how to fake crushes and how a lineup works.
What it does not show you especially in the later phases is how to actually fight around the ball – something that is pretty important in the large scheme of modern rugby.
With jerk training, you will be taught how to add player (which is as easy as pressing B / Circle and pushing the right analog stick forward), but not how to play Jackal. With line-out training, you will be taught how to throw the ball to each of the pods, but not really as you choose which player you lift during an opposing throw.
Although I have a pretty good understanding of rugby from my active time, I’m worried about how rugby 22 is adopted by new players. There is no real attempt to explain these situations, and given the fact that the collapse is probably the most confusing part of a rugby game, it will not explain what a jackal is, let alone when to try a try, in the end more players frustrating as not.
If you are finished with the tutorial, you will be thrown into your first game against the I – without formal introduction to the complete control scheme. It does not help you how to kick in the game, it does not help you how to tackle properly, and it does not help you how to defend defenders in the attack. I’ve spent most of my first game to push ruthless buttons to see what they would do – something they should not do minutes after a tutorial.
If you have finally familiarized with the control scheme, Rugby offers 22 MODE: QUICK MATCH, Online Match, Career and League. Quick Match is exactly what stands on the can and allows you to enter a game against I or a friend without conditions. Online allows you to play online for a friend or other person, League allows you to play a season as a team from one of five leagues (Top 14, Premier League, ARC, Pro D2 and the Nation’s Trophy), While Career allows you to use your custom team that created with Player Cards that you unlock during the game online against I or a friend.
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The league game is probably one of the better modes in the game, with which you can lead your team through the ranks. All teams of the top 14, the Pro D2 and the ARC are licensed, but if you want to play as your favorite team from the Premier League – or maybe a national team like England – you have unlucky.
Rugby 22 has certainly more licenses than his predecessor (58 to be accurate), and although it is great to record teams like all blacks and the wallabies in the ranks, it is frustrating – especially as someone who Rugby follows – it does not be able to rip it on the square with an old favorite. While they can play as Leicester, for example, as in Leicester Tigers – they have a boring old jersey, which does not even reflect the team colors, and random players with whom they have nothing to do.
At first, I did not think that would bother me, but when I prepared more and more games – especially national standings that would expect from the Six Nations and the World Cup, I realized that I was not particularly enthusiastic about Emmanuel Watson, the Well known English number, be fouled.
This frustration is even greater when looking at the potential of the career mode. While licensed players occur in the mode that is strongly influenced by FIFA’s Ultimate Team, there are many not licensed there, which forces you to check the statistics of rain essentially in Football Manager style before you can put together your from 15.
However, if you find a licensed team that you really like to play, the game sinks his claws in them. Yes, it’s a bit chaotic and obviously a replacement for the rugby games, for which Electronic Arts was known, but if you have an egg-shaped hole in your life, it will fill it. Games are five- or ten-minute matters that distribute the time, and while the I differs massively depending on the degree of difficulty on which they play, they will soon turn the seemingly meaningless key presses into a little more refined.
This is partly at the new tactical options of the game, with which you can adjust the offensive and defensive of your team according to your wishes. You can make your defense line operate a lightning defense and make sure your rear three operate a pendulum system. You can even decide how many sleeves you want to take from the nine which form you accept and how close to each other. In this sense, Rugby offers many more controls over the way you play the game than ever before. But to carry out these special movements – especially things like grinding and switch – can be a real agony.
If you have not spent a few hours on the training premises, movements can not be done in no time. It is another feature that seems to be overlooked in the tutorial, which is really strange because it is one of the greatest sales arguments of the game. Your players will often feel pretty sluggish at the beginning of the turn movement, and if they do not precisely meet their runs and buttons, they will be brought to the ground from the opponent and forced to start from the beginning.
It is this orientation, the rugby 22 ultimately abandons. You would not ask a wing player in the middle of the game to put his head into a crowd without telling him whom he has to bind and when he has to engage. So why do you expect a player to know how to use a brand-new system without before to show it?
In the first few hours in which you play rugby 22, you will be forced to press in the hope to press something at the touch of a button. If you are familiar with the control scheme, you will have better, organized games that make playing greater joy.
But between the and questionable comments – I would honestly dear John Riverdale inject from a studio, as to hear the word “dynamics” again – rugby 22 becomes a repeating affair, which only fun for a few hours.
In the whole time I spent with the game in which I have completed a complete gigalux and played countless Quick Matches and Career Games, the most pleasant experience I have made to play online for A friend. There is nothing more beautiful than playing a grudge match in which you try to get an attempt with a grubber of Requisite Won Jones or win a game with a well-placed drop-goal, which will not come from no lesser than Tomas Francis. I know that I will personally get back on this mode – even if the friendship invitations are sent in French – but given the co-op options that offer other sports games, he still leaves something to be desired.
What repeats this is that rugby games have a long way to become a mainstream. Rugby 22 is a game of rugby players for rugby players. And although there will be no new fans, it does not improve the offer of the game compared to everything we have seen before – and in the eyes of the players is a big mistake. After Ego Software sat at the top of three large rugby games, it seems that it is firmly in a jerk, and no jackal will save it or rugby 22.